1 /** 2 * Copyright 2006 Matthew Purland (m.purland@gmail.com) 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package net.sf.mud4j.character; 18 19 import java.util.List; 20 21 import net.sf.mud4j.ability.CharacterAbility; 22 import net.sf.mud4j.damage.Damageable; 23 import net.sf.mud4j.effect.Effectable; 24 import net.sf.mud4j.world.item.Item; 25 26 /** 27 * Interface for defining different types of players. 28 * 29 * @author Matthew Purland 30 */ 31 public interface Character extends Damageable, Messageable, Effectable { 32 /** 33 * Get the name of the character. 34 * @return Returns the name of the character. 35 */ 36 public String getName(); 37 38 /** 39 * Get character abilities that the character has. 40 * @return Returns collection of character abilities. 41 */ 42 public List<CharacterAbility> getAbilities(); 43 44 /** 45 * Get character items that the character has possession of. 46 * @return Returns a list of items that the character has. 47 */ 48 public List<Item> getItems(); 49 50 /** 51 * Determines if the character has an ability. 52 * @return Returns whether the character has an ability. 53 */ 54 public boolean hasAbility(CharacterAbility ability); 55 56 /** 57 * Does the player have a particular item? 58 * @param item Item for which the player might have. 59 * @return Returns if the character has an item. 60 */ 61 public boolean hasItem(Item item); 62 63 /** 64 * Get level of character. 65 * @return Returns the level of the character. 66 */ 67 public int getLevel(); 68 }